State的构造
type State struct {
Running bool
Pid int
ExitCode int
StartedAt time.Time
//# 状态变化锁
stateChangeLock sync.Mutex
//# Condition
stateChangeCond sync.Cond
}
Container的方法
==================
``` golang
// String 返回状态的可读描述
func (s *State) String() string {
if s.Running {
return fmt.Sprintf("Up %s", HumanDuration(time.Now().Sub(s.StartedAt)))
}
return fmt.Sprintf("Exit %d", s.ExitCode)
}
func (s *State) setRunning(pid int) {
s.Running = true
s.ExitCode = 0
s.Pid = pid
s.StartedAt = time.Now()
s.broadcast()
}
func (s *State) setStopped(exitCode int) {
s.Running = false
s.Pid = 0
s.ExitCode = exitCode
s.broadcast()
}
//# broadcast 解除`Condition`等待
func (s *State) broadcast() {
s.stateChangeLock.Lock()
s.stateChangeCond.Broadcast()
s.stateChangeLock.Unlock()
}
//# wait 设置`Condition`等待
func (s *State) wait() {
s.stateChangeLock.Lock()
s.stateChangeCond.Wait()
s.stateChangeLock.Unlock()
}